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Indie MechJam II - Hazard Pay entry

2021 Sep 22 - Oct 6, Collaboration between myself and Jeffrey Ryan
My responsibilities included Env/Prop, Material/Texture, World Design, UI, Cinematic and voice over

https://itch.io/jam/mechjam2/rate/1225914

A large part of my work was toward the development of the shader pipeline. For the environment, I first considered marching cubes within Unreal but settled on an implementation in Blender for artistic control. I took inspiration from my heritage and based the designs around traditional Filipino patterns. In the end a majority of my goals were met and I was able to use my extra time to assist on priority tasks.

Ore pots

Ore pots

Pattern generator

Pattern generator

Shaders support custom lights - 1 sun and 1 point

Shaders support custom lights - 1 sun and 1 point

Proximity strength control

Proximity strength control

Noise parameters

Noise parameters

In-engine view

In-engine view

Planning UI

Planning UI

unused Ore set 2

unused Ore set 2

Walk mode testing in Blender

Walk mode testing in Blender

Initial Concepts

Initial Concepts