2021 Sep 22 - Oct 6, Collaboration between myself and Jeffrey Ryan
My responsibilities included Env/Prop, Material/Texture, World Design, UI, Cinematic and voice over
https://itch.io/jam/mechjam2/rate/1225914
A large part of my work was toward the development of the shader pipeline. For the environment, I first considered marching cubes within Unreal but settled on an implementation in Blender for artistic control. I took inspiration from my heritage and based the designs around traditional Filipino patterns. In the end a majority of my goals were met and I was able to use my extra time to assist on priority tasks.